There is currently a heated give-and-take inwards the U.S.A. roughly the probably piece of occupation of video games inwards promoting a civilization of violence, a contentious give-and-take triggered yesteryear Trump’s tweet. And without going into this fruitless polarized variety of debates, games (including video games) are of import pedagogical elements that tin dismiss handle students thrive academically inwards schoolhouse in addition to exterior school. Backing upwards this declaration is a collection of scholarly interrogation papers in addition to books that clearly highlight the importance of gaming inwards the 21st century learning. We convey compiled these resources into the next listing in addition to invite y'all to cheque them out in addition to percentage amongst us your feedback inwards our social media websites.
Links to the books are nether the visual
1- What Video Games Have to Teach Us About Learning in addition to Literacy, yesteryear James Paul Gee
“James Paul Gee begins his classic majority amongst "I desire to utter almost video games--yes, fifty-fifty trigger-happy video games--and say some positive things almost them." With this unproblematic but explosive statement, ane of America's most well-respected educators looks seriously at the skilful that tin dismiss come upwards from playing video games.”
2- Reality Is Broken: Why Games Make Us Better in addition to How They Can Change the World, yesteryear Jane McGonigal
“In this groundbreaking book, Jane shows how nosotros tin dismiss leverage the ability of games to cook what is incorrect amongst the existent world-from social problems similar depression in addition to obesity to global issues similar poverty in addition to climate change-and introduces us to cutting-edge games that are already changing the business, education, in addition to nonprofit worlds.”
3- Good Video Games in addition to Good Learning: Collected Essays on Video Games, Learning in addition to Literacy, yesteryear James Paul Gee
“This majority discusses a broad make of topics concerning video games, learning in addition to literacy. These include the ways games tin dismiss conjoin pleasure, learning in addition to mastery through the feel of ownership, way in addition to command players taste when gaming, equally good equally controversial issues surrounding games. The majority explores relationships betwixt values, identity, content in addition to learning, in addition to focuses on how to sympathise in addition to explicate many immature people’s differential experiences of learning inwards gaming in addition to schooling respectively.”
4- Don't Bother Me Mom--I'm Learning, yesteryear Marc Prensky
“Marc Prensky presents the case—profoundly counter-cultural but truthful nevertheless—that video in addition to estimator game playing, inside limits, is truly really beneficial to today's "Digital Native" kids, who are using them to ready themselves for life inwards the 21st century. The ground kids are in addition to thus attracted to these games, Prensky says, is that they are learning almost of import "future" things, from collaboration, to prudent adventure taking, to strategy formulation in addition to execution, to complex moral in addition to ethical decisions.”
5- Video Games in addition to Learning: Teaching in addition to Participatory Culture inwards the Digital Age, yesteryear Kurt Squire
“ This accessible majority describes how educators in addition to curriculum designers tin dismiss harness the participatory nature of digital media in addition to play. The author presents a comprehensive model of games in addition to learning that integrates analysis of games, games cultures, in addition to educational game design. Building on over 10 years of research, Kurt Squire tells the story of the emerging champaign of immersive digitally mediated learning environments (or games) in addition to outlines the hereafter of education.”
6- Games, Learning, in addition to Society: Learning in addition to Meaning inwards the Digital Age, yesteryear Constance Steinkuehler (Editor), Kurt Squire Ph.D. (Editor), Sasha Barab Ph.D. (Editor)
“This majority is the initiatory of all reader on videogames in addition to learning of its kind. Covering game design, game culture, in addition to games equally 21st century pedagogy, it demonstrates the depth in addition to breadth of scholarship on games in addition to learning to date. The chapters stand upwards for some of the most influential thinkers, designers, in addition to writers inwards the emerging champaign of games in addition to learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin, in addition to others”
7- How to Do Things amongst Videogames, by Ian Bogost
“Bogost, a leading scholar of videogames in addition to an award-winning game designer, explores the many ways estimator games are used today: documenting of import historical in addition to cultural events; educating both children in addition to adults; promoting commercial products; in addition to serving equally platforms for art, pornography, exercise, relaxation, pranks, in addition to politics. Examining these applications inwards a serial of short, inviting, in addition to provocative essays, he argues that together they brand the medium broader, richer, in addition to to a greater extent than relevant to a wider audience.”
8- Digital Games in addition to Learning: Research in addition to Theory, yesteryear Nicola Whitton
“Digital Games in addition to Learning: Research in addition to Theory provides a clear in addition to concise critical theoretical overview of the champaign of digital games in addition to learning from a cross-disciplinary perspective. Taking into line concern human relationship interrogation in addition to theory from areas equally varied equally estimator science, psychology, education, neuroscience, in addition to game design, this majority aims to synthesise piece of occupation that is relevant to the report of games in addition to learning. It focuses on iv aspects of digital games: games equally active learning environments, games equally motivational tools, games equally playgrounds, in addition to games equally learning technologies, in addition to explores each of these areas inwards detail.”
9- Gaming Lives inwards the Twenty-First Century: Literate Connections, yesteryear Gail E. Hawisher (Editor), Cynthia L. Selfe (Editor)
“Gaming Lives explores the complexly rendered human relationship betwixt estimator gaming environments in addition to literacy evolution yesteryear focusing on in-depth instance studies of estimator gamers inwards the U.S.A. at the outset of the twenty-first century. This majority examines the claim that estimator games tin dismiss render amend literacy in addition to learning environments than United States of America schools. Using the words in addition to observations of private gamers, this majority offers historical in addition to cultural analyses of their literacy development, practices, in addition to values.”
10- Everything Bad is Good for You: How Today's Popular Culture is Actually Making Us Smarter, yesteryear Steven Johnson
“ In this provocative, unfailingly intelligent, thoroughly researched, in addition to surprisingly convincing big thought book, Steven Johnson draws from fields equally various equally neuroscience, economics, in addition to media theory to debate that the popular civilization nosotros soak inwards every day—from Lord of the Rings to Grand Theft Auto to The Simpsons—has been growing to a greater extent than sophisticated amongst each passing year, and, far from rotting our brains, is truly posing novel cognitive challenges that are truly making our minds measurably sharper.”
11- Gamify: How Gamification Motivates People to Do Extraordinary Things, yesteryear Brian Burke
“Gamify shows gamification inwards action: equally a powerful approach to engaging in addition to motivating people to achieving their goals, spell at the same fourth dimension achieving organizational objectives. It tin dismiss move used to motivate people to modify behaviors, educate skills, in addition to campaign innovation. “
12- The Gamification of Learning in addition to Instruction: Game-based Methods in addition to Strategies for Training in addition to Education. By Karl M. Kapp
“"Kapp argues convincingly that gamification is non simply almost adding points, levels in addition to badges to an eLearning program, but almost fundamentally rethinking learning design. He has pose together a vivid primer for learning professionals on how to gamify learning, packed amongst useful advice in addition to examples." —Anders Gronstedt, president, Gronstedt Group”.
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