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Realistic Terrain inwards 130 Lines is an interesting tutorial explaining how to purpose fractals to randomly generate an oblique persuasion of a mountainous terrain. The results are real impressive.
The code uses the diamond foursquare model to exercise the terrain inwards alone 130 lines of code. The terrain is stored equally a elementary tiptop map which is a 2-dimensional array of values representing the tiptop of the terrain at whatever given x, y coordinate.
Theoretically it should hold upwards possible to extract the elevation information for a given place (for illustration using the Google Elevation API) as well as exercise a terrain persuasion of a existent location. That detail chore is beyond my coding skills only I'd dear to come across somebody plow over that go.
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Second World uses the Google Maps API, Perlin dissonance as well as Thomas Wang's hash business office to exercise a procedurally generated world.
The code for Second World could render a non bad solid soil for creating random game worlds. If you lot convey e'er wanted to exercise a Google Maps based run a hazard game as well as thence you lot should definitely depository fiscal establishment agree out the origin code for Second World on GitHub
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